Ungoro quest hunter10/25/2022 ![]() Stubborn Gastropod dies to all manner of direct removal, making its taunt and poisonous abilities irrelevant. Our Take: Another pack filler card that will be great in arena and far too slow for constructed. There are just better taunt minions to play. Divine Shield is OK and +3 Health is probably the best pick, but all the other choices are useless and the Taunt choice is literally redundant. The problem is, few adaptations are actually useful on this minion. Our Take: Ornery Direhorn is a big hulking taunter that can get better with Adapt. #Ungoro quest hunter how to#2 damage isn’t a lot for a 2 mana spell, and the splash effect won’t matter to pros who know how to position their board in a way that avoids it. Unfortunately Grievous Bite is no Quick Shot. Our Take: Hunter has lost Quick Shot in this last rotation, so they are in dire need of some new direct damage. There’s still the question of whether or not Hunter has enough card draw to routinely hit Dinomancy, but if they can manage, 1-drop Hunter is going to be incredibly powerful.ĭeal 2 damage to a minion and 1 damage to adjacent ones. Any beast that survives for more than a turn becomes a dangerous threat to your opponent. Now your mediocre 1 drops become rather viable three drops. Absolutely every single deck that runs the Hunter quest will run this card as well. Our Take: Alright, I take back everything I said about the Hunter quest not being viable. Your Hero Power becomes ‘Give a Beast +2/+2’ The Discover ability is pretty neat, especially when you factor in the new Warrior Quest, but the stat-line is so bad there’s no way this will see play. Our Take: Silverback Patriarch has the exact same stat-line and is never played. It may not make too many final decklists since there are some pretty bad beasts out there, but it’s definitely worth a look. ![]() Since the Hunter quest revolves around 1-cost minions, this is a great way to play a minion that counts toward the quest and still get some late game power. Our Take: It’s a battlecry version of Webspinner, which makes it way more powerful. It’s far too slow for constructed, although it will be a fantastic draft pick in arena.īattlecry: Add a random Beast to your hand. Patient Assassin saw no play, and neither will this. ![]() Our Take: It’s a Patient Assassin with +1/+1 stats, in neutral, and it costs one more mana. On top of the amazing hero power, you also get a 4/2 weapon for extra removal, and this weapon is way cheaper than all of the other quest rewards. Being able to vomit 8 damage to the board randomly is a huge push! You’ll also see this being played in Control Warrior, who needs a new win condition now that fatiguing into Elise is no longer viable. The Taunt Warrior deck has consistently been on the verge of being meta-viable, but always needed a tiny push. The Warrior Quest is easily one of the better ones in the set. Our Take: Ragnaros the Firelord isn’t dead, baby! Instead, he’s been made into convenient hammer form. Control Warrior might run some of these experimentally, but they probably won’t make the cut.īattlecry: Your Hero Power becomes ‘Deal 8 damage to a random enemy.’ Unfortunately, 5 mana for a 3/6 taunter is a really bad stat line, probably too bad to warrant playing it for the absurdly good 6/9 taunter that it eventually gives you. ![]() Our Take: It appears as if “hatchlings” are a new set of cards that all have the ability to shuffle bigger minions with better stats into your deck. Take a look at the final quests, the rise of the Razorleaves, the crashing Un’Goro Meteor, and the revival of Ragnaros in weapon form! Come back here when the expansion releases to get a rundown of new decks and strategies emerging in the new Year of the Mammoth meta!ĭeathrattle: Shuffle a 6/9 Direhorn with Taunt into your deck. ![]() The rest of Un’Goro has finally been revealed, and we have reviewed every last card for you. ![]()
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